
Emerald+ ranked · Updated hourly
Abilities





Optimal Builds






Primary DPS build when ahead or into squishy compositions. Kraken Slayer provides early spike and crit scaling; Blade of the Ruined King adds sustain and on-hit synergy; Terminus provides hybrid defense and damage. Best for snowballing and 1v1 scenarios.
Pick rate: 17.4%
Stats via OP.GG
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Runes & Summoners
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Matchup Database

Viktor's range and poke pressure make early lane difficult.

Ahri's charm and mobility make short trades risky.

Zed's all-in at level 6 is dangerous; respect the ultimate threat.
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Win Conditions
Early Game
Level 3-5 when Bouncing Blade (Q) and Shunpo (E) are both available; strong all-in damage with Ignite. Short trades post-level 6 become deadly with Death Lotus (R) access.
Mid Game
Post-first item (typically Dark Seal into Lich Bane or Kraken Slayer). Roaming becomes lethal at this stage with full combo damage to burst isolated enemies. Ultimate cooldown reduction from Voracity passive enables back-to-back kills in team skirmishes.
Late Game
Full itemization with three to four core items provides enough hybrid damage to one-shot squishy targets or force tanky matchups to respect her damage. Late-game strength comes from teamfight positioning and resetting ultimates off kills, not pure duel power against fed opponents.
Power Spike Timeline
Early Game
Level 3-5 when Bouncing Blade (Q) and Shunpo (E) are both available; strong all-in damage with Ignite. Short trades post-level 6 become deadly with Death Lotus (R) access.
Mid Game
Post-first item (typically Dark Seal into Lich Bane or Kraken Slayer). Roaming becomes lethal at this stage with full combo damage to burst isolated enemies. Ultimate cooldown reduction from Voracity passive enables back-to-back kills in team skirmishes.
Late Game
Full itemization with three to four core items provides enough hybrid damage to one-shot squishy targets or force tanky matchups to respect her damage. Late-game strength comes from teamfight positioning and resetting ultimates off kills, not pure duel power against fed opponents.
Early Game
Level 3-5 when Bouncing Blade (Q) and Shunpo (E) are both available; strong all-in damage with Ignite. Short trades post-level 6 become deadly with Death Lotus (R) access.
Mid Game
Post-first item (typically Dark Seal into Lich Bane or Kraken Slayer). Roaming becomes lethal at this stage with full combo damage to burst isolated enemies. Ultimate cooldown reduction from Voracity passive enables back-to-back kills in team skirmishes.
Late Game
Full itemization with three to four core items provides enough hybrid damage to one-shot squishy targets or force tanky matchups to respect her damage. Late-game strength comes from teamfight positioning and resetting ultimates off kills, not pure duel power against fed opponents.
Enemy Comp Analysis
Scanning...Key Threats
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